Stick Up! cover

Adventure game

Stick Up!

Spin a shield to deflect saws, swords and shurikens from a rising balloon, banking diamonds and height in a tense one-touch climb.

Difficulty
Moderate
Compatibility
See device support below

Game overview

Stick Up! turns a rising balloon into a nerve test. Your stickman drifts steadily upward while swords, saws, razors and shurikens slide in from both sides, and the only thing between them and the balloon is a shield you spin with your finger. Angling that shield to deflect each blade buys height, and the diamonds you sweep up on the way pay for new stickman looks.

This title is best suited to players who enjoy tense one-touch reflex challenges.

How to play Stick Up!

  1. Drag around the balloon to swing the shield toward the incoming blade
  2. Deflect each hazard rather than trying to outrun it
  3. Sweep the shield through diamonds while the lane is clear
  4. Keep climbing to push your altitude record higher

Controls

  • Drag: Rotate the shield around the balloon
  • Tap / hold: Hold the shield in place against a hazard

Objectives and failure conditions

Objectives

  • Protect the balloon and climb as high as possible
  • Collect diamonds to unlock new stickman skins
  • Beat your best altitude record

The run ends or fails when

  • A blade reaches the balloon and the stickman falls

Gameplay mechanics

  • Radial shield rotation around a rising object
  • Continuous upward drift that sets the pace
  • Diamond currency feeding cosmetic unlocks

Device compatibility

Desktop browsers

Mouse or trackpad: Stick Up! loads straight into the page on desktop Chrome, Edge, Firefox and Safari with no download or plugin. Controls used: Drag, Tap / hold.

Phones and tablets

Touch controls: Stick Up! is driven by pointer input, which maps to tap and drag on a touch screen.

Tips for Stick Up!

  • Park the shield on the side hazards are entering from instead of chasing them
  • Take diamonds only in the gaps between blade waves
  • Small drag adjustments beat big sweeps once the climb speeds up

What worked well and what did not

Pros

  • Instantly understandable single-input design
  • Steady climb makes each near miss feel earned

Cons

  • Blade variety thins out after several climbs
  • One mistake ends a long run with no recovery

Player comments

No published comments yet.