Lost Kitty Go Home cover

Adventure game

Lost Kitty Go Home

Slide crates into place to clear a safe path home for a lost kitten in a compact box-pushing puzzle.

Difficulty
Easy to moderate
Compatibility
See device support below

Game overview

Lost Kitty Go Home is a box-pushing puzzle with a soft edge. A kitten is stuck on the wrong side of every room, and your job is to slide crates into position so she has a safe path back to the door. Boxes only move one way, space is tight, and a crate shoved into the wrong corner locks the level, which is what makes the small grids worth thinking about.

This title is best suited to a calm session of classic box-pushing puzzles.

How to play Lost Kitty Go Home

  1. Look at where the kitten needs to end up
  2. Plan which crate has to move and in which direction
  3. Push boxes one square at a time to build the path
  4. Guide the kitten to the door to finish the room

Controls

  • Tap / arrow keys: Push a box one square
  • Undo button: Take back the last push

Objectives and failure conditions

Objectives

  • Open a safe route to the door in every room
  • Solve each grid without locking a crate
  • Finish the level set

The run ends or fails when

  • A crate is pushed into a corner and the room becomes unsolvable

Gameplay mechanics

  • Single-direction box pushing on a grid
  • Path-clearing puzzle logic
  • Undo support for recovering from mistakes

Device compatibility

Desktop browsers

Mouse and keyboard: Lost Kitty Go Home loads straight into the page on desktop Chrome, Edge, Firefox and Safari with no download or plugin. Controls used: Tap / arrow keys, Undo button.

Phones and tablets

Touch controls: Lost Kitty Go Home mirrors its keyboard inputs on on-screen buttons, so phones and tablets stay playable in portrait or landscape.

Tips for Lost Kitty Go Home

  • Work backwards from the door to see which crate must move last
  • Never push a box against a wall unless it belongs there
  • Use undo the moment a push looks wrong instead of restarting

What worked well and what did not

Pros

  • Clean, classic puzzle rules
  • Undo keeps experimenting cheap

Cons

  • Later grids need several moves of planning
  • Presentation is minimal

Player comments

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